×
Home Issues
Stuff ↴
About Search
BREAKING:
                                                                                                                                                                                                                                         Want to keep updated? Join our official Discord! |  We're also on Guilded, Twitter, and YouTube! |  Thank you for reading!                                                                                                                   
This Issue About Us
Welcome to the 96th Issue of The Babbler, your #1 source for random Eorzea news and original reporting!

The Babbler Issue 96

Originally published September 23, 2024

Welcome, everyone, to Issue 96 of The Babbler!

Can you believe we're almost at 100 issues? We've made a lot of changes over the last couple years, and especially over the last couple months, but I'd just like to say thank you to everyone who has stuck with us this long, and especially since we've left Eorzea!

This week, Lopp explores the nature of options in her article Optional Oppression: Live and Let Cry, while I share some of what we've been up to this week, including our trip to a place called Retem and what turned out to be an amazing concert! We also have another issue of The Bree-land Babbler for your perusal - who knew watermelons could be used as weapons?!

I also ramble about nothing in particular in The Space Cafe. It's a chill place. There's a fountain. You should visit sometime.

Anyway, we hope you enjoy this issue, and thank you for reading!


Community Watch

What Is Even Going On


Hanging On Halpha

This week, the Babbler gang blasted off into space and landed on a planet called Halpha. It was kind of a spur-of-the-moment thing, but I'm glad we did; it's surprisingly been a lot of fun, and might even be my new hangout, who knows!

The highlight over the weekend was our trip to Retem to see a concert in person. Lopp and I had already seen the performance while at the little cafe in Central City, where they show it on a big screen at an outside theater, but we wanted to see if we could actually watch it up close. We could! And it was quite the experience. I actually got goosebumps watching Nadereh as she glided through the air surrounded by circling digital birds. Lopp shares one of the band's songs in her Song of the Week this week!

We also met a new type of bird called a Rappy (no relation to Chappy...maybe), and went through some dungeons called Cocoons.

Anyway, eat your heart out, Section 9!

Spirit City: Lofi Sessions

Spirit City just released a new update adding a ton of customization options for your little lofi room, and up next are some Halloween items, like these witch hats! Spirit City is a fun little 'app' more than a game, with timers, to-do lists, and lofi music and sound effects (like ocean waves or late night city sounds) to help you chill out or keep focused!

Yu-Gi-Oh...Even More?

We're still playing Yu-Gi-Oh, though our space adventures have taken up some time. I'm working on a vampire deck, and honestly I'm pretty terrible at it!

Issue 96 Poll Results

Speaking of vampires, which Castlevania 1 tune wins between Vampire Killer and Heart Of Fire? The results are in, and Heart Of Fire drove a stake through the heart of the competition with 67% of the vote! Thank you for voting!

Weekly Vista: The Geometric Labyrinth of Central Retem

Join the official Babbler Discord to keep updated on new releases and events, or follow us on X!

Optional Oppression: Live and Let Cry


Optional Oppression: Live and Let Cry

by Lopp Yasaburo

I don't want to put in a lot of preamble here, so I'm going to get right to the chase on this one. What is up with people getting upset over options existing as though it ruins their lives or an experience or something by virtue of existing? There, now that you know what I'm going to rant about you can keep reading or stop reading and ignore it. If you're the type of person who hates options, sorry, forget I said anything. You HAVE to read this.

Okay now for a belated preamble because I'm uncomfortable without a jumping off point. Imagine you walk into a pizza shop because you really want the original, the one, the classic pepperoni pizza. As you go to place your order, you notice that, in addition to the pepperoni pizza you crave, they also offer olives, onions, chicken, anchovies. You are not MADE to order those, but they exist. Should you complain?

I think most reasonable people would say that complaining over a diverse menu is probably a little bit ridiculous. Most restaurants offer more than one thing and society has gotten along with it pretty well. As someone who doesn't eat meat, I appreciate that I can get a non-pepperoni pizza, and those who don't want the type that I like are probably pretty happy they can enjoy their selection as well. So why is the subject of optional additions to games so vitriolic?

This all came up because Babbit mentioned something about the community in a space we've been testing out a bit this week. For a bit of backstory, this older MMO had gone through some pretty extensive changes over the past few years. Now, I totally understand not liking changes and the community was pretty loudly opposed in large numbers. The game has not collapsed, but it certainly lost some people and since then, the developers have been working to make the game more appealing to both older players and newer ones, even recreating the pre-change game in the new engine, from what I understand.

One of these new additions that wasn't in the original version is a simple card game in which players can collect cards, make decks, and play against each other and NPCs in competitive and casual environments. A cute little activity to expand the list of things to do during down time. This entirely optional mini game that has no effect on the entire rest of the game at all and is available to everyone to interact with as they want was being torn apart by hyper fans disgusted by this additional content.

Perhaps they were upset that it was not something major that expanded the game world in a significant way. Perhaps cards just make them so angry because cards burned their house down and they swore revenge to the old gods until their dying breath that all cards would suffer under the sting of their blade. Who knows? Either way, it feels like a weird thing to be upset about to me.

As both someone who has played this game both before and after the massive direction shift, as well as recently coming to terms with disappointment in changes in a certain other game, I am totally sympathetic to those upset with the change. These things are not optional and even though developers can recreate things, once a change sets in there is no going back so it makes sense to feel betrayed. But why in the world would an optional thing you can play the entire thing without engaging with be a bother to anyone?

I don't post a ton on social media because I'm pretty boring and don't want strangers to say mean things to me because I like things, but I read social media with a powerful desperation to see everything going on. Because of that and my enjoyment of video games, I get to see exciting conversations like "women don't have chins" and "women characters aren't allowed to wear conservative attire." I'm paraphrasing, of course, because for one, certain people who are apparently the voice of reason in how women can be like to say "female" instead, as though women are a curiosity they can only understand in scientific terms (I'm sure for many of them, this is probably true). It also got me caught up on the exciting new game I totally know a ton about, Dragon Age something or other.

In case it isn't clear, I don't really care about Dragon Age and maybe it's something I would like, maybe not, but it's just never really been something I've wanted to get into. It feels lore dense and as I've said before I'm in game worlds to play not to read. Or listen. Depending on voice acting budget and scale and whatnot. This isn't really important, let's get back into it.

The latest Dragon Age controversy centers around the character creator, in which the player can opt to have things like vitiligo, a skin condition that causes loss of color in patches, as well as some scars. Now, I like a character creator as much as the next person because it is fun to make a character that resonates with you whether you look exactly the same or not. Making Argonians in Elder Scrolls Online can be cool, even if you aren't a lizard person who communes with the Hist, but it can also be fun to try to recreate yourself and imagine actually fighting Dagoth Ur and then in the midst of battle he stops because you are his Moon and Star and he cherishes you and you get married and live happily ever after in a stately villa on the northeastern coast of Morrowind. Or whatever, who knows. But is it really okay to allow cosmetic options that you don't plan on using?

Yes. The answer is yes. Like I really don't get why this is a thing. Even if you hate the idea of other people, it's still absurd to get so worked up over it. Yet any time someone suggests more than one thing existing, people get insanely peeved.

On top of my dedication to reading every tweet ever made, I also like to peruse the FF14 forums from time to time and, believe it or not, people are pretty upset about the idea of options there as well. A hot topic there is the changes implemented with the launch of Dawntrail and whether or not the game is dying. I don't have exact numbers but I think it's fair to suggest that a large chunk of the population wasn't exactly thrilled with the graphics update based on the thousands of posts on the subject, so it isn't all that surprising to me to see people suggest "why not make the graphics change optional?"

Now, I am sure such a thing isn't easy to implement and would take time to figure out, but either way, this is a suggestion and question being asked as to why not do something like this. Every time it comes up, though, someone decides to explain that "no." No one ever really explains WHY no, just that no. They often say more words, but at the end of the day, they are simply dismissive of the idea, perhaps nervous that having more than one graphics style that only people who pick will see may ruin the game somehow.

Similarly, when people suggest having different styles of play, others are equally as offended, though usually with more reasons about how it might hurt balance or run times. I can understand the reasoning a little better here, but when it comes to a gaming experience, even if it is online, if implemented in a way that has minimal effect on balance, how does one person being different from you (general you) harm you (specifically you, the reader. Yeah that's right it's personal now)?

The quick answer is, it doesn't, not really, not enough to get very angry about. I can say this with extreme certainty because Final Fantasy 14 offers a couple systems that already let people play the cookie cutter classes differently through two types of control systems (controller/mouse and keyboard), and macros. As a controller player, targeting can be a little slower for me than for Babbit, who uses a mouse and keyboard, for example, and yet, when we played together, it was never a game breaking issue. Because of how standardized movesets are, some people commit their combos to macros because why not, it saves a button space and it's not like variation is all that important.

The point of all this is that people can play games differently and often do so. I mean, look at Super Smash Bros and its varied controllers. I have seen two people play, one using a Game Cube controller, the other using a Nintendo 3DS and somehow, the customization didn't cause an uproar. So I guess the point of this rant is confusion.

I am confused why people are so averse to options, to differences. Does it really matter if things are not the same all the time? Does it hurt anyone that people like and choose different options?

There is far too much contention in the world these days. It feels like online spheres are always at each other's throats to the point where not attacking the other may end in some apocalyptic disaster. Even here, I am taking a side and to some I may come across as not being particularly balanced or unbiased. Maybe I'm not, but even if that's the case does that make what I have had to say wrong at all?

We don't need to come together as gamers and unite under one banner or whatever, but that's kind of the point of this, I guess. That there ARE different banners is a good thing. We have more options now than ever, but games aren't a finite pie, they are being newly made all the time. If mushroom onion anchovy pizza doesn't appeal to you, you don't need to spit on the manager and trash the store. Just order pepperoni.


Chappy's Quest

Deve-Lopp-ing Chappy's Quest: Part 3

by Lopp Yasaburo

It's time to... D-d-d-d-dddddddd-defend my actions cause I didn't do my job this week! As some of you may have guessed, despite my otherworldly presence that I hope I give off, I'm probably mortal and, with it, am subject to all the follies such things invite. So, you'll have to forgive me because, totally through no fault of my own, I became hopelessly addicted to Yu-Gi-Oh cards.

Now, of course, when you say it like that it sounds bad, so if anyone asks, officially, I was at a workshop to learn game design theory, okay? Cool, you can just cut out the introduction that I have here, I'll start over, thanks editor! (Editor's Note: No. It's staying in, you lazy lump. Suffer for your sins.)

Hello all! This week, I wasn't able to work on Chappy Quest because, most unfortunately, I was forced to attend a game design theory workshop, looking at card games as a way to understand the principles of engaging with rulesets. The subject? Yu-Gi-Oh cards! The difficulty? Extreme to nonexistent! The fun? Nowhere to be found, I was busy working, what kinds of questions are these?!

If you've never played a trading card game, although I'm kind of surprised to say this, I think you should, especially if you want to get into any sort of other game design work. All games must have parameters to operate within and it seems that trading card games are peerless in the complexity of these bounds they must remain in. you might be wondering "Even Yu-Gi-Oh?" To which I profess with vigor, holy smokes yes, are you kidding me? What's Link Summon do? Pendulums? Why are all my cards exploding? What about the effects? Somebody help me!!

So, yeah, it's really difficult to wrap your head around everything. Despite that, I was able to play online and even got to gold rank after some intensive training sessions with the solo machine and Babbit! And through getting that far into the "competitive" scene, I learned a lot about the game itself, as well as how crucial balance is to a game.

I have often heard people talk about balance, especially in the PVP and raiding circles I've gotten near, but I've never really concerned myself with it all that much. I knew it was important, but I never really considered it because, typically, I don't do things that require so much attention to those details. However, playing a few matches with people really hammered home just how much it matters to a good experience.

Perhaps, instead of saying balance, it could be described as difficulty, if that helps those confused. In principle, a game is balanced when the difficulty is consistent on both ends, meaning the challenge is not too great for either side and it becomes a matter of skill to see who the victor is. As Babbit and I tried new things out against each other, it became pretty clear that Yu-Gi-Oh is really lacking in balance.

In our first few matches, I destroyed her over and over, then she me, after she figured out how to make a better combo, then back to me, then back to her, until I finally made a set so evil that there was no longer any hope of her winning. At no point in these little tests did we find anything that felt fair, it was more a game of "okay you're the winner but you still have to sit here for 30 minutes." There were points to learn from, of course, and tweaking sets to improve was interesting, but the game itself just felt obnoxious.

Then I tried ranked because I was bored and curious and realized I didn't know what obnoxious felt like. At first, it was really strange because I'd get in a match and either the other side would quit immediately after I started my moves or the other person would do some absurd combo to win in the first turn. Neither of these were very fun, and considering the latter match types, I can sympathize with those who would leave early.

Later on, though, I started to find opponents who were more interesting to play with. We would have a solid few back and forths, which, inevitably, led to a crushing defeat for someone, but it was those moves before the end where I started to really see where the game was FUN and not just too cheap or too easy. These were the mysterious balance points, but with one fatal flaw that makes Yu-Gi-Oh a frustrating game: balance only exists in specific matchups.

The cards are neat to look at and putting together different decks is a fun pastime, but playing them against each other is really hit or miss. If you lose every time without being able to do anything0, is that fun? How about if you win every time? I can attest to a slight dopamine uptick upon seeing "victory," but it's really very hollow when no effort went into it.

Be it a card game, an action game, a puzzle, or anything, there are points on either end, losing and winning, where it's just not fun anymore. The difficulty is too intense and it feels hopeless, too light and winning loses all meaning. This is what makes balance so crucial to game development. We crave challenge, but only so much.

So, thanks to this helpful work conference for work that I was working in, I have learned some important development lessons that I will implement in the future work on Chappy Quest! Because I was working. This was WORK Yu-Gi-Oh cards. No more questions!!!



Ask Chappy

Dear Chappy,

What's your favorite Middle-Earth creature?

Kweh! [Huorns! Which are trees who can move and make noise, they're tended by the Ents.


"Song of War: Against Fate" by Nadereh

Anime music isn't always my first choice but.... Big bands rule.


Stories from the Space Cafe

by Babbit Alaisa

Yep, that's me! Anime Babbit with the fox ears. Our time away from Eorzea has taken us to a number of places, from Tyria to Middle-earth to...Yu-Gi-Oh Land, and now I'm sitting in a space cafe next to a fountain in Central City. What's the planet we're on called? I don't actually know, don't worry about it. Halpha, Lopp says.

It's hard to say you've found a new "home" when you've only been someplace for a few days, but spending a little time in Phantasy Star Online 2: New Genesis Central City, I already feel like I've found a new place to just chill out. Middle-earth is great, don't get me wrong, and I'm far from finished there. But here? Glamours everywhere, customization galore, and fun space iceskates that I can fly around on and blast ice bolts at my enemies? What more do you want!

It doesn't hurt that there's no annoying afk kick timer security guards who tell me to stop loitering and buy a sandwich or something. I want peace! I want atmosphere!

Anyway, I went out looking for fish over the weekend, and wound up by some natural hotsprings in southern Aelio (that's the region we live in, I guess). While there, I got assaulted by a gigantic purple robot dinosaur and we had a very romantic battle under the moonlight.

After that, I gathered fruit from some trees, and then got to work on building my new house.

You heard me. Housing in Eorzea and Middle-earth may involve going up and buying an estate and furnishing the property (and eventually risking it exploding if you don't pay your dues), but on Halpha? You show up, they give you an island, and tell you to go build the whole thing yourself. You could even build a small neighborhood if you really wanted to!

For now, I'm just recreating Nophica's. But it'll be Space Nophica's, and nicer, and also not called Nophica's, because I don't actually know who that is, anymore. Some herbalist back in ancient times, who really cares? The writers sure don't!

There are two things I look for in an MMO a home away from home: I need to be able to connect with my character, and I need to have some nice places to just be. It can't just be go go go all the time, and it's really hard to get that right. Sure, there might be downtime, but it can be a restless downtime when you don't really feel connected to the world you're in. I need to be able to sit in chairs or on benches, and just listen to music, and feel the vibe. Eorzea was good for that, until it wasn't (in my opinion), and Halpha is good for that, too.

So I'm sitting here writing this at a little space cafe, listening to a coastal tune on my robot, and thinking about what weird stuff we might get up to tomorrow. Who knows!


(From the Artist)

Lopp made me do a comic because she wanted to play cards all weekend. I've been coloring a bunch so it was no problem. Here is a tragic tale for your soul, about a lovely and amazing young bear and the vile evil malevolent awful awful no good Krevin.


Weekly

Chappy's Nightmare Maze

"Where is he?!" - Anonymous

Weekly

Crossword #96


Weekly

Sudoku #96

Chappy's Weekly Sudoku Nightmare
2 1 3 4
8 5 2
7 6 8
6 1 7
8 5 1 4 6
7 1 8
8 7 1
6 3 5
5 1 6 2

Aries (March 21 - April 19)
Planets are swooping by each other in predictable but potentially meaningless patterns, and that means you can look forward to getting your affairs in order for what might be a productive time ahead! Go you!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Taurus (April 20 - May 20)
You're going to want to focus on some creative aspirations this week, as the stars look to inspire you with, you know, star stuff. Pick up a constructive hobby, or write a story!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Gemini (May 21 - June 20)
Watch out for trines this week as fate weaves a tale of tumultuous changes, which may or may not be good but we're rooting for you!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Cancer (June 21 - July 22)
Start some conversations this week and try your best to make a big splash! Summer's almost over, and now's the time to tie off any loose ends and begin Autumn in a positive way!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Leo (July 23 - August 22)
If you're running low on gold or gil or RingBux or silver or whatever nonsense currency your world currently accepts, this week should bring you some fun opportunities to make a bit more. Don't spend it all in one place! Or do!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Virgo (August 23 - September 22)
Beware off-brand cat food.
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Libra (September 23 - October 22)
Feeling like you're in a slump? Break away from whatever might be holding you back, and seek new vistas in far-off places. What you need might just be a vacation, even if that means leaving behind something you usually enjoy for a while!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Scorpio (October 23 - November 21)
The ground beneath your feet may feel a bit unsteady this week, but changes on the horizon may actually be just what you've been looking for. Stay optimistic, and you may find yourself on a better path!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Sagittarius (November 22 - December 21)
Try not to be pulled apart this week by competing interests. If things get overwhelming, ask for help, or retreat to familiar (and quiet) places. May the coffee guide you!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Capricorn (December 22 - January 19)
The sky is the limit in the days ahead, which might not be enough for you, but you're just going to have to deal with it. Set out on a solo adventure, and you may find yourself getting noticed or making new friends along the way!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Aquarius (January 20 - February 18)
Romance rises and falls right now, so get ready for either a fun new fling or a colossal breakup. I'd try to be clearer, but my spirit guides are out on holiday!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water
Pisces (February 19 - March 20)
Community matters will come into focus soon, drawing you into social hangouts whether you like it or not. Do your best to work together! Also try some pineapple ice cream; it's pretty good!
This Week's Lucky Number: 5
Elemental Fortune: Selfish Water

- Babbler Ombudsman & Venue PR Officer -

Krevin's Desk

Krevin Krevinson VII, Tunaologist, PhD

It's been a long week.


Issue 95, dated September 16, 2024. The errors were as follows:

  • Incorrect image link in table of contents. Never fixed.
  • Nothing else of note.

If you have any questions or comments, or if you notice errors, please reach out. Have a nice day.

- The Krev


Thank You for Reading The Babbler!

Please send all complaints via Delivery Moogle to Babbit Alaisa, Lavender Beds Ward 22, Lily Hills Apartment 38


Want More?
The Babbler Issue Archives

Head over to the Issue Archives for more back issues of The Babbler, or check out our latest issue!

Join our Discord or Guilded for updates, puzzle solutions, and other random junk! Thank you for reading! We're also on Twitter!

© The Babbler